Website powered by

Sunshine Village

I used 3DS Max for the modeling, Photoshop for texturing and in the end, took it to unity to organize the complete map. I also used Marmoset Toolbag to check the textures in real-time before bringing it in Unity

It has 2 variants, Day and Night. I used emission texture map to light up the bulbs and windows when I changed the skybox to night in Unity.